weatherless...................85.06295% offense.......................50.91400% balance.......................35.62489% monotype......................12.42722% mononormal....................12.35497% hyperoffense.................. 8.98406% sun........................... 7.33513% voltturn...................... 6.30783% rain.......................... 3.71039% sand.......................... 3.28501% semistall..................... 3.25986% stall......................... 1.21719% choice........................ 1.03238% hail.......................... 0.78928% trickroom..................... 0.54860% rainoffense................... 0.42480% sunoffense.................... 0.20217% sandoffense................... 0.17236% multiweather.................. 0.17193% tricksun...................... 0.14378% dragmag....................... 0.13935% tailwind...................... 0.07846% sandstall..................... 0.07124% hailoffense................... 0.04327% trickrain..................... 0.02015% monoflying.................... 0.01593% monodragon.................... 0.01422% monowater..................... 0.01319% sunstall...................... 0.01185% gravity....................... 0.00981% monobug....................... 0.00977% tricksand..................... 0.00820% monoghost..................... 0.00737% trickhail..................... 0.00593% monosteel..................... 0.00538% monofighting.................. 0.00538% monofire...................... 0.00455% monofairy..................... 0.00453% monoice....................... 0.00443% monograss..................... 0.00434% hailstall..................... 0.00407% monopsychic................... 0.00355% trapper....................... 0.00328% rainstall..................... 0.00321% monopoison.................... 0.00317% monodark...................... 0.00286% allweather.................... 0.00209% monoelectric.................. 0.00199% monoground.................... 0.00164% monorock...................... 0.00093% swagplay...................... 0.00010% fear.......................... 0.00001% Stalliness (mean: -0.137) |# -1.5|### |####### -1.0|############# |#################### -0.5|######################## |############################# 0.0|############################## |####################### +0.5|################ |######### +1.0|###### |### +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%