weatherless...................87.16557% offense.......................42.91086% balance.......................38.44799% hyperoffense..................10.40982% voltturn...................... 6.87591% sun........................... 6.15711% semistall..................... 5.79065% rain.......................... 4.48825% monotype...................... 4.47952% mononormal.................... 4.46650% stall......................... 2.44068% sand.......................... 2.28260% choice........................ 1.06235% dragmag....................... 0.28682% multiweather.................. 0.28407% hail.......................... 0.19068% rainoffense................... 0.18406% trickroom..................... 0.11285% sandstall..................... 0.09463% sunoffense.................... 0.06492% sandoffense................... 0.05653% gravity....................... 0.04898% tricksun...................... 0.03643% trickrain..................... 0.02387% monoflying.................... 0.01233% monoice....................... 0.01053% hailoffense................... 0.00737% monodragon.................... 0.00233% trickhail..................... 0.00215% tailwind...................... 0.00144% monoghost..................... 0.00054% monobug....................... 0.00014% allweather.................... 0.00005% monopsychic................... 0.00000% monosteel..................... 0.00000% monopoison.................... 0.00000% monowater..................... 0.00000% tricksand..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.031) |# -1.5|###### |######## -1.0|########### |##################### -0.5|################# |############################## 0.0|############################# |######################## +0.5|################# |################## +1.0|######### |##### +1.5|## |# +2.0|# |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%