weatherless...................97.15616% hyperoffense..................39.66168% balance.......................35.06073% offense.......................17.86730% semistall..................... 7.15239% sun........................... 2.83420% stall......................... 0.25790% voltturn...................... 0.23847% choice........................ 0.10552% tailwind...................... 0.01997% rain.......................... 0.00964% monotype...................... 0.00535% mononormal.................... 0.00535% rainoffense................... 0.00145% sunoffense.................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% dragmag....................... 0.00000% multiweather.................. 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% tricksun...................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% sand.......................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.208) -2.0|# | -1.5|## |########################### -1.0|################## |# -0.5|#### |# 0.0| |# +0.5| |# +1.0|############################## |## +1.5|##### | +2.0| | more negative = more offensive, more positive = more stall one # = 1.07%