weatherless...................79.56914% offense.......................46.47908% balance.......................32.07083% sand..........................15.47439% hyperoffense..................12.18309% monotype...................... 6.70154% mononormal.................... 6.58680% semistall..................... 4.97032% stall......................... 4.29668% sun........................... 2.77912% rain.......................... 1.77342% sandoffense................... 1.45538% voltturn...................... 1.43783% choice........................ 0.97671% sandstall..................... 0.81018% hail.......................... 0.66532% rainoffense................... 0.60209% trickroom..................... 0.46936% multiweather.................. 0.24991% sunoffense.................... 0.07319% monowater..................... 0.04590% monograss..................... 0.03442% monofairy..................... 0.03442% monopoison.................... 0.01147% monobug....................... 0.01147% monosteel..................... 0.01147% monoground.................... 0.01147% monoice....................... 0.01147% monodragon.................... 0.01147% monoelectric.................. 0.01147% Stalliness (mean: -0.084) |# -1.5|###### |########### -1.0|################ |##################### -0.5|########################### |############################## 0.0|########################## |#################### +0.5|#################### |############ +1.0|############# |## +1.5|### |#### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.46%