weatherless...................85.41643% offense.......................40.79907% balance.......................29.36099% monotype......................29.13125% mononormal....................29.13120% semistall.....................16.91594% rain..........................12.08508% hyperoffense.................. 9.33322% voltturn...................... 7.62737% choice........................ 6.77290% stall......................... 3.59079% sand.......................... 2.15959% trickroom..................... 0.25369% sun........................... 0.22297% hail.......................... 0.14173% trickhail..................... 0.10776% sandoffense................... 0.06356% sunoffense.................... 0.05159% trickrain..................... 0.03396% hailoffense................... 0.03251% multiweather.................. 0.02580% sandstall..................... 0.00954% rainstall..................... 0.00467% rainoffense................... 0.00390% monoice....................... 0.00005% dragmag....................... 0.00001% monopsychic................... 0.00000% monofighting.................. 0.00000% monowater..................... 0.00000% tailwind...................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.083) | -1.5| |##### -1.0|################# |############################## -0.5|############ |############# 0.0|######### |##################### +0.5|######## |######### +1.0|############ |################## +1.5|#### |# +2.0| | +2.5|# |### more negative = more offensive, more positive = more stall one # = 0.61%