weatherless...................81.72599% offense.......................39.17839% balance.......................28.52968% hyperoffense..................25.24987% voltturn......................10.11828% rain.......................... 9.81389% sand.......................... 6.07514% stall......................... 4.57014% semistall..................... 2.47192% hail.......................... 2.05977% sandstall..................... 1.27998% trickroom..................... 1.11532% choice........................ 0.73741% rainoffense................... 0.70493% monotype...................... 0.64270% hailoffense................... 0.60180% mononormal.................... 0.59184% sandoffense................... 0.40204% sun........................... 0.32774% dragmag....................... 0.26995% tailwind...................... 0.06869% monowater..................... 0.04842% tricksun...................... 0.01873% trickrain..................... 0.01865% sunoffense.................... 0.00501% trickhail..................... 0.00331% multiweather.................. 0.00253% monoice....................... 0.00241% gravity....................... 0.00040% monograss..................... 0.00003% monoelectric.................. 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% swagplay...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.309) -2.0|#### |####### -1.5|############ |############################## -1.0|##################### |############################# -0.5|###################### |###################### 0.0|######################## |###################### +0.5|################# |############### +1.0|###### |#### +1.5| |#### +2.0|### |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.41%