weatherless...................77.44775% hyperoffense..................30.84673% balance.......................26.00572% offense.......................23.74252% stall.........................18.63131% voltturn......................15.11693% sand..........................14.46289% sandstall..................... 7.71359% rain.......................... 5.80589% hail.......................... 2.24072% semistall..................... 0.77372% choice........................ 0.49589% trickroom..................... 0.39004% sandoffense................... 0.33841% rainoffense................... 0.32493% hailoffense................... 0.23856% monotype...................... 0.22096% mononormal.................... 0.21603% sun........................... 0.04314% tailwind...................... 0.01707% monowater..................... 0.00474% dragmag....................... 0.00421% sunoffense.................... 0.00050% multiweather.................. 0.00038% trickhail..................... 0.00026% monoice....................... 0.00019% tricksun...................... 0.00003% gravity....................... 0.00000% trickrain..................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% swagplay...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.044) -2.0|# |# -1.5|### |############################## -1.0|######## |####### -0.5|###### |##### 0.0|########## |######## +0.5|######### |####### +1.0|#### |# +1.5| |########## +2.0|############ |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.81%