sand..........................60.57505% weatherless...................39.42387% offense.......................35.10754% balance.......................26.54928% semistall.....................19.83186% hyperoffense..................12.64622% sandoffense...................10.40447% stall......................... 5.86510% sandstall..................... 5.06756% dragmag....................... 1.70123% batonpass..................... 0.29511% trapper....................... 0.02451% voltturn...................... 0.00156% rain.......................... 0.00107% monotype...................... 0.00056% monowater..................... 0.00056% choice........................ 0.00000% sun........................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% multiweather.................. 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.133) | -1.5|# |####################### -1.0|################## |########################### -0.5|############################ |###### 0.0|########################## |########### +0.5|############# |############## +1.0|######### |############## +1.5|############################## |######### +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.43%