weatherless...................56.50386% offense.......................42.85294% sand..........................38.23540% hyperoffense..................30.75764% balance.......................18.18969% sandoffense...................11.85117% semistall..................... 4.48769% stall......................... 3.71204% rain.......................... 2.62907% choice........................ 2.28107% hail.......................... 2.25943% sandstall..................... 2.18584% dragmag....................... 2.14169% voltturn...................... 1.72011% monotype...................... 1.20503% rainoffense................... 1.11673% sun........................... 0.84750% trickroom..................... 0.82067% multiweather.................. 0.47439% monofighting.................. 0.30299% tricksand..................... 0.28308% sunoffense.................... 0.18352% monowater..................... 0.17054% hailstall..................... 0.14111% monoice....................... 0.13591% hailoffense................... 0.12552% monosteel..................... 0.11687% monopoison.................... 0.09955% monobug....................... 0.07272% monorock...................... 0.06319% trapper....................... 0.06146% monoflying.................... 0.05800% monopsychic................... 0.05021% mononormal.................... 0.04761% monodark...................... 0.04155% trickrain..................... 0.04069% monofire...................... 0.03809% monodragon.................... 0.03030% gravity....................... 0.02857% monograss..................... 0.02684% monoelectric.................. 0.02510% tailwind...................... 0.02424% monoground.................... 0.02251% monoghost..................... 0.02078% monofairy..................... 0.00087% Stalliness (mean: -0.448) -2.0|#### |######## -1.5|################ |########################## -1.0|############################## |############################# -0.5|###################### |#################### 0.0|################## |############# +0.5|########## |####### +1.0|##### |##### +1.5|### |### +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%