weatherless...................55.59566% offense.......................42.54165% sand..........................39.29180% hyperoffense..................31.33724% balance.......................17.73727% sandoffense...................12.38857% semistall..................... 4.56794% stall......................... 3.81589% rain.......................... 2.61654% choice........................ 2.30422% sandstall..................... 2.25538% hail.......................... 2.19230% dragmag....................... 2.17899% voltturn...................... 1.79923% rainoffense................... 1.13109% monotype...................... 1.10667% trickroom..................... 0.83792% sun........................... 0.78304% multiweather.................. 0.47870% monofighting.................. 0.30369% tricksand..................... 0.30331% sunoffense.................... 0.16293% monowater..................... 0.16057% hailstall..................... 0.14308% monoice....................... 0.12904% hailoffense................... 0.12292% monosteel..................... 0.10412% monopoison.................... 0.08701% monobug....................... 0.06009% monorock...................... 0.05701% monopsychic................... 0.04905% monoflying.................... 0.04487% trickrain..................... 0.04398% trapper....................... 0.03536% mononormal.................... 0.03451% monodark...................... 0.03409% monofire...................... 0.03092% gravity....................... 0.02936% monodragon.................... 0.02537% tailwind...................... 0.02206% monograss..................... 0.02150% monoelectric.................. 0.01869% monoground.................... 0.01829% monoghost..................... 0.01569% monofairy..................... 0.00064% Stalliness (mean: -0.454) -2.0|#### |######## -1.5|################ |########################## -1.0|############################## |############################# -0.5|##################### |#################### 0.0|################# |############# +0.5|######### |####### +1.0|##### |##### +1.5|### |### +2.0|## |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%