sand..........................55.73166% weatherless...................40.51781% offense.......................38.53439% hyperoffense..................29.34618% sandoffense...................20.47795% balance.......................16.00467% semistall.....................10.51051% stall......................... 5.60425% rain.......................... 4.91379% sandstall..................... 4.59357% rainoffense................... 3.06950% multiweather.................. 2.14837% dragmag....................... 1.77602% voltturn...................... 1.13402% hail.......................... 0.98417% hailstall..................... 0.60544% choice........................ 0.12244% trickroom..................... 0.05576% hailoffense................... 0.01370% tricksand..................... 0.01149% sun........................... 0.00094% monotype...................... 0.00067% monosteel..................... 0.00056% monofighting.................. 0.00007% monowater..................... 0.00004% monopoison.................... 0.00001% monoghost..................... 0.00001% monoice....................... 0.00000% monoelectric.................. 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.284) -2.0| |####### -1.5|####################### |################## -1.0|################# |############################## -0.5|############### |################ 0.0|######## |### +0.5|####### |######### +1.0|####### |##### +1.5|############### | +2.0|### |####### +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%