weatherless...................57.74091% offense.......................36.44687% balance.......................34.15397% sand..........................21.57575% hyperoffense..................18.87337% rain..........................15.66292% semistall..................... 7.07186% voltturn...................... 4.27591% sun........................... 4.12902% dragmag....................... 3.99219% stall......................... 3.45393% monotype...................... 2.27680% choice........................ 2.25366% hail.......................... 1.59466% trickroom..................... 1.01213% sandoffense................... 0.94473% sandstall..................... 0.68314% multiweather.................. 0.57146% rainstall..................... 0.55034% rainoffense................... 0.50506% sunoffense.................... 0.41250% monodark...................... 0.34710% sunstall...................... 0.32296% monofighting.................. 0.31290% monodragon.................... 0.30988% monopoison.................... 0.28372% monobug....................... 0.24851% tricksand..................... 0.20424% mononormal.................... 0.17506% monoflying.................... 0.13079% hailoffense................... 0.12777% monowater..................... 0.11872% monopsychic................... 0.10564% hailstall..................... 0.09860% tailwind...................... 0.09659% monoghost..................... 0.09457% monofire...................... 0.08753% monoelectric.................. 0.08250% monograss..................... 0.07948% monosteel..................... 0.07043% monoground.................... 0.06942% monorock...................... 0.06841% batonpass..................... 0.06439% monoice....................... 0.06037% monofairy..................... 0.02918% tricksun...................... 0.02415% gravity....................... 0.02012% trickrain..................... 0.01509% allweather.................... 0.00402% trickhail..................... 0.00302% Stalliness (mean: -0.123) -2.0|###### |####### -1.5|############## |#################### -1.0|###################### |########################## -0.5|########################## |############################# 0.0|############################## |########################## +0.5|############################## |####################### +1.0|############## |########### +1.5|#### |### +2.0|# |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.33%