weatherless...................56.53776% offense.......................35.74924% balance.......................34.36659% sand..........................22.25279% hyperoffense..................19.35020% rain..........................16.22848% semistall..................... 7.14925% voltturn...................... 4.40227% dragmag....................... 4.20091% sun........................... 4.08051% stall......................... 3.38472% choice........................ 2.36051% monotype...................... 2.07266% hail.......................... 1.57185% trickroom..................... 0.98369% sandoffense................... 0.94511% sandstall..................... 0.70270% rainstall..................... 0.54447% multiweather.................. 0.54275% rainoffense................... 0.51533% sunoffense.................... 0.40721% sunstall...................... 0.34784% monodragon.................... 0.31450% monofighting.................. 0.29683% monodark...................... 0.29210% monobug....................... 0.23865% monopoison.................... 0.23240% tricksand..................... 0.19834% mononormal.................... 0.15318% hailoffense................... 0.13767% monoflying.................... 0.11369% monowater..................... 0.10331% tailwind...................... 0.09500% monopsychic................... 0.09254% hailstall..................... 0.09246% monofire...................... 0.08278% monoghost..................... 0.08272% monoelectric.................. 0.07289% monograss..................... 0.06399% monosteel..................... 0.06142% batonpass..................... 0.06106% monoground.................... 0.06068% monorock...................... 0.05332% monoice....................... 0.05268% monofairy..................... 0.02245% tricksun...................... 0.02091% gravity....................... 0.01733% trickrain..................... 0.01488% allweather.................... 0.00448% trickhail..................... 0.00252% Stalliness (mean: -0.127) -2.0|###### |####### -1.5|############## |##################### -1.0|###################### |########################## -0.5|######################### |############################ 0.0|############################## |########################## +0.5|############################## |######################## +1.0|############### |########### +1.5|#### |### +2.0|# |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.33%