weatherless...................42.21516% offense.......................35.97833% balance.......................33.17090% sand..........................32.37380% hyperoffense..................21.60744% rain..........................16.86879% voltturn......................11.88146% sun........................... 8.17557% semistall..................... 5.83326% dragmag....................... 5.13592% stall......................... 3.41007% choice........................ 1.78177% rainstall..................... 1.76284% trickroom..................... 1.37501% sandstall..................... 0.85913% hail.......................... 0.71742% sandoffense................... 0.65655% sunstall...................... 0.47956% monotype...................... 0.22880% monodragon.................... 0.22854% multiweather.................. 0.17581% hailstall..................... 0.00298% rainoffense................... 0.00252% monoice....................... 0.00024% trickrain..................... 0.00017% monofighting.................. 0.00001% tricksand..................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% monofire...................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.269) -2.0|###### |###### -1.5|######### |############ -1.0|#### |############################## -0.5|######## |############ 0.0|################### |###### +0.5|################### |########### +1.0|########## |## +1.5|## |# +2.0|# | +2.5|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.62%