weatherless...................99.56072% offense.......................91.45330% trickroom.....................67.78697% balance....................... 8.40081% tailwind...................... 1.08663% rain.......................... 0.29272% sand.......................... 0.11811% semistall..................... 0.07339% sandstall..................... 0.04475% stall......................... 0.04475% sun........................... 0.02846% hyperoffense.................. 0.02774% sandoffense................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.301) | -1.5| | -1.0| | -0.5|########### |############################## 0.0|### | +0.5| | +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 2.20%