hyperoffense..................100.00000% weatherless...................100.00000% voltturn...................... 1.25480% sandoffense................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% offense....................... 0.00000% multiweather.................. 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% sun........................... 0.00000% sand.......................... 0.00000% monotype...................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% sunoffense.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% balance....................... 0.00000% Stalliness (mean: -1.168) -2.0| | -1.5| |############################## -1.0| | -0.5| | 0.0| | +0.5| more negative = more offensive, more positive = more stall one # = 3.33%