weatherless...................73.88259% balance.......................42.70272% offense.......................27.39368% sand..........................19.98658% hyperoffense..................15.69637% semistall..................... 7.99613% sun........................... 6.72449% stall......................... 6.21109% voltturn...................... 5.94287% sandstall..................... 2.78012% multiweather.................. 2.17537% rain.......................... 1.57660% trickroom..................... 0.50437% monotype...................... 0.45832% dragmag....................... 0.39951% monoflying.................... 0.37273% sandoffense................... 0.30243% sunoffense.................... 0.25065% rainoffense................... 0.18860% tricksand..................... 0.04836% mononormal.................... 0.04402% choice........................ 0.02365% monofighting.................. 0.01784% monobug....................... 0.01175% monodark...................... 0.00556% hail.......................... 0.00512% monoice....................... 0.00472% monowater..................... 0.00137% sunstall...................... 0.00112% trickhail..................... 0.00040% monofairy..................... 0.00020% monofire...................... 0.00015% monoghost..................... 0.00000% monoground.................... 0.00000% monopsychic................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.052) |##### -1.5|######## |########## -1.0|################### |####### -0.5|########## |############### 0.0|############################## |####################### +0.5|############################# |########### +1.0|###### |######### +1.5|##### |### +2.0|##### |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.50%