weatherless...................73.90618% balance.......................40.71397% offense.......................22.11317% hyperoffense..................21.34776% sand..........................20.25545% semistall..................... 8.69558% sun........................... 7.92893% stall......................... 7.12952% voltturn...................... 3.57422% sandstall..................... 3.08969% multiweather.................. 2.78342% rain.......................... 0.69250% monotype...................... 0.57023% monoflying.................... 0.56079% dragmag....................... 0.30301% trickroom..................... 0.03574% sandoffense................... 0.03158% sunoffense.................... 0.02024% mononormal.................... 0.00806% tricksand..................... 0.00624% rainoffense................... 0.00568% monobug....................... 0.00066% monofighting.................. 0.00036% hail.......................... 0.00035% monoice....................... 0.00035% choice........................ 0.00003% monodark...................... 0.00001% monofairy..................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.009) |###### -1.5|############# |########### -1.0|######################## |### -0.5|####### |############# 0.0|##################### |######################### +0.5|############################## |####### +1.0|######## |####### +1.5|###### |###### +2.0|##### |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.51%