weatherless...................55.31403% offense.......................36.38063% balance.......................26.76532% sand..........................19.25919% stall.........................18.21581% sun...........................16.74676% semistall.....................15.18429% rain.......................... 9.62489% voltturn...................... 8.38463% hyperoffense.................. 3.45395% multiweather.................. 2.40525% hail.......................... 1.47142% trickroom..................... 1.02508% hailoffense................... 0.54528% monotype...................... 0.07467% sandstall..................... 0.07271% monosteel..................... 0.02701% monofighting.................. 0.02658% monowater..................... 0.01683% rainoffense................... 0.01140% monofire...................... 0.00219% dragmag....................... 0.00108% monodragon.................... 0.00104% monoelectric.................. 0.00054% monorock...................... 0.00020% sunoffense.................... 0.00018% monoice....................... 0.00018% monofairy..................... 0.00006% mononormal.................... 0.00003% tailwind...................... 0.00001% monobug....................... 0.00001% monoflying.................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% monopoison.................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% choice........................ 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.611) -2.0| |# -1.0|############## |############################## 0.0|########### |########################## +1.0|### |################## +2.0|########### | +3.0|# |########### more negative = more offensive, more positive = more stall one # = 0.80%