weatherless...................72.98779% offense.......................40.91701% balance.......................34.10422% hyperoffense..................13.86090% sand..........................11.45683% voltturn......................11.34600% rain.......................... 8.48746% semistall..................... 6.61523% hail.......................... 4.80022% stall......................... 4.50263% sun........................... 3.10251% trickroom..................... 2.79449% monotype...................... 2.71533% choice........................ 1.75852% multiweather.................. 0.81683% hailoffense................... 0.80028% sandstall..................... 0.77761% rainoffense................... 0.61028% sandoffense................... 0.51313% monosteel..................... 0.42029% monowater..................... 0.37567% monobug....................... 0.29183% monodragon.................... 0.27851% sunoffense.................... 0.26808% monoice....................... 0.24793% tricksun...................... 0.24433% dragmag....................... 0.22670% monoghost..................... 0.20619% monopsychic................... 0.16552% monofairy..................... 0.15401% monopoison.................... 0.12918% monofighting.................. 0.11767% monorock...................... 0.10651% monoelectric.................. 0.10039% monodark...................... 0.09032% monoflying.................... 0.08456% monofire...................... 0.07629% rainstall..................... 0.07593% monograss..................... 0.06585% mononormal.................... 0.06045% tricksand..................... 0.05937% hailstall..................... 0.05074% tailwind...................... 0.04786% monoground.................... 0.03418% sunstall...................... 0.02735% trickrain..................... 0.01871% trickhail..................... 0.01439% gravity....................... 0.01115% allweather.................... 0.00108% trapper....................... 0.00108% Stalliness (mean: -0.047) -2.0|#### |######## -1.0|################ |############################# 0.0|############################## |####################### +1.0|############# |#### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.75%