weatherless...................72.83335% offense.......................40.57723% balance.......................34.29492% hyperoffense..................13.69285% voltturn......................11.79178% sand..........................11.59282% rain.......................... 8.54262% semistall..................... 6.78898% hail.......................... 4.81220% stall......................... 4.64603% sun........................... 3.03396% trickroom..................... 2.91623% monotype...................... 2.45202% choice........................ 1.81209% hailoffense................... 0.82893% sandstall..................... 0.82870% multiweather.................. 0.79648% rainoffense................... 0.61550% sandoffense................... 0.49751% monosteel..................... 0.38648% monowater..................... 0.34350% monobug....................... 0.25891% sunoffense.................... 0.25822% monodragon.................... 0.25415% tricksun...................... 0.24132% dragmag....................... 0.23653% monoice....................... 0.23159% monoghost..................... 0.18801% monopsychic................... 0.14055% monofairy..................... 0.13050% monopoison.................... 0.11579% monofighting.................. 0.10075% monoelectric.................. 0.09095% monodark...................... 0.08302% monorock...................... 0.08242% rainstall..................... 0.07367% monoflying.................... 0.07321% monofire...................... 0.06218% tricksand..................... 0.05681% monograss..................... 0.05443% hailstall..................... 0.05245% mononormal.................... 0.04950% tailwind...................... 0.04721% monoground.................... 0.03259% sunstall...................... 0.02567% trickrain..................... 0.02082% trickhail..................... 0.01483% gravity....................... 0.01019% allweather.................... 0.00116% trapper....................... 0.00098% Stalliness (mean: -0.035) -2.0|#### |######## -1.0|################ |############################# 0.0|############################## |####################### +1.0|############# |##### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.75%