weatherless...................70.91533% balance.......................37.83059% offense.......................34.51543% voltturn......................19.92009% sand..........................11.73852% semistall.....................11.08567% hyperoffense.................. 9.53954% rain.......................... 9.22819% stall......................... 7.02875% hail.......................... 5.83291% trickroom..................... 5.16111% choice........................ 2.42309% sun........................... 2.38985% sandstall..................... 1.10873% hailoffense................... 0.93874% rainoffense................... 0.42401% dragmag....................... 0.40339% monotype...................... 0.39246% monowater..................... 0.19149% sunoffense.................... 0.11993% multiweather.................. 0.10480% monofire...................... 0.06794% monofighting.................. 0.04775% sandoffense................... 0.04266% trickrain..................... 0.02982% monosteel..................... 0.02872% tricksun...................... 0.01938% monodragon.................... 0.01829% monofairy..................... 0.01685% monorock...................... 0.00884% monobug....................... 0.00606% monoflying.................... 0.00604% monopoison.................... 0.00586% monopsychic................... 0.00405% monoghost..................... 0.00298% monoice....................... 0.00278% rainstall..................... 0.00256% monodark...................... 0.00169% monoground.................... 0.00048% monoelectric.................. 0.00047% mononormal.................... 0.00044% tailwind...................... 0.00015% gravity....................... 0.00008% tricksand..................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.203) -2.0|### |##### -1.0|########## |###################### 0.0|############################## |######################### +1.0|################ |###### +2.0|#### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%