weatherless...................75.30459% balance.......................39.32534% voltturn......................36.44149% offense.......................26.76787% semistall.....................15.15393% sand..........................14.17215% stall.........................12.72985% hyperoffense.................. 6.02300% rain.......................... 4.53357% sandstall..................... 3.92585% sun........................... 3.26329% hail.......................... 2.79943% choice........................ 1.37548% trickroom..................... 1.37167% dragmag....................... 0.59831% hailoffense................... 0.17222% rainoffense................... 0.14210% multiweather.................. 0.07303% sunoffense.................... 0.05508% monotype...................... 0.05346% monowater..................... 0.02494% monofighting.................. 0.02480% trickrain..................... 0.02075% sandoffense................... 0.00917% monosteel..................... 0.00167% monorock...................... 0.00136% monofairy..................... 0.00049% monopoison.................... 0.00043% monodragon.................... 0.00030% monofire...................... 0.00023% monobug....................... 0.00023% tricksun...................... 0.00023% monoghost..................... 0.00022% monoice....................... 0.00007% monodark...................... 0.00006% rainstall..................... 0.00002% monopsychic................... 0.00001% mononormal.................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.517) -2.0|# |### -1.0|####### |################ 0.0|############################## |#################### +1.0|####################### |###### +2.0|####### |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.83%