weatherless...................65.24039% offense.......................51.45525% hyperoffense..................22.64329% rain..........................20.99434% balance.......................20.60197% sun...........................11.71650% sand.......................... 4.14970% multiweather.................. 3.87404% semistall..................... 3.36744% rainoffense................... 3.06198% monotype...................... 2.65968% voltturn...................... 2.42873% trickroom..................... 2.23751% stall......................... 1.93206% hail.......................... 1.82279% choice........................ 1.41800% sunoffense.................... 0.99583% trickrain..................... 0.50412% monoghost..................... 0.44701% monoflying.................... 0.38989% sandoffense................... 0.32780% monopsychic................... 0.30794% monodragon.................... 0.29055% hailoffense................... 0.23840% monowater..................... 0.22847% monosteel..................... 0.21854% tricksun...................... 0.20364% monoice....................... 0.19370% sandstall..................... 0.18377% monofire...................... 0.17632% monobug....................... 0.17384% rainstall..................... 0.16887% monorock...................... 0.16639% monofairy..................... 0.14900% tricksand..................... 0.14652% monofighting.................. 0.14403% monoground.................... 0.10927% monodark...................... 0.09188% tailwind...................... 0.08443% hailstall..................... 0.08195% sunstall...................... 0.07698% monoelectric.................. 0.07450% monograss..................... 0.06953% dragmag....................... 0.06457% mononormal.................... 0.05463% monopoison.................... 0.04967% allweather.................... 0.00248% Stalliness (mean: -0.410) -2.0|### |############ -1.0|########################## |############################## 0.0|####################### |########### +1.0|##### |### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.89%