weatherless...................64.37849% offense.......................50.67966% hyperoffense..................22.80910% rain..........................21.68629% balance.......................20.87381% sun...........................12.06338% sand.......................... 4.04630% multiweather.................. 3.82143% semistall..................... 3.59893% rainoffense................... 3.24243% voltturn...................... 2.48678% trickroom..................... 2.34514% monotype...................... 2.28810% stall......................... 2.03850% hail.......................... 1.69881% choice........................ 1.44100% sunoffense.................... 0.99669% trickrain..................... 0.54342% monoghost..................... 0.38886% monoflying.................... 0.34079% sandoffense................... 0.32395% monopsychic................... 0.25949% monodragon.................... 0.24493% hailoffense................... 0.23416% tricksun...................... 0.19986% sandstall..................... 0.19306% rainstall..................... 0.18775% monowater..................... 0.18766% monosteel..................... 0.17639% monoice....................... 0.17210% monofire...................... 0.15710% tricksand..................... 0.14757% monobug....................... 0.13832% monorock...................... 0.12777% monofairy..................... 0.12558% monofighting.................. 0.11453% monoground.................... 0.09458% hailstall..................... 0.08831% sunstall...................... 0.08212% monodark...................... 0.07922% tailwind...................... 0.07866% monoelectric.................. 0.06386% dragmag....................... 0.05905% monograss..................... 0.05893% mononormal.................... 0.04180% monopoison.................... 0.04047% allweather.................... 0.00183% Stalliness (mean: -0.401) -2.0|### |############ -1.0|########################## |############################## 0.0|####################### |########### +1.0|##### |### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.88%