weatherless...................57.50207% offense.......................34.44048% balance.......................28.81391% hyperoffense..................25.21807% rain..........................20.51700% sun...........................18.79929% semistall..................... 6.60495% stall......................... 4.92258% sand.......................... 4.18439% rainoffense................... 3.33464% voltturn...................... 2.83141% multiweather.................. 1.33995% rainstall..................... 0.71200% choice........................ 0.60676% trickroom..................... 0.45246% hail.......................... 0.33720% trickrain..................... 0.31489% sandoffense................... 0.22732% tricksun...................... 0.13758% tricksand..................... 0.13758% monotype...................... 0.04102% sandstall..................... 0.03128% monoghost..................... 0.01457% monofairy..................... 0.01102% monofighting.................. 0.01056% monoice....................... 0.00485% tailwind...................... 0.00018% sunoffense.................... 0.00018% monobug....................... 0.00009% monofire...................... 0.00004% mononormal.................... 0.00001% monopsychic................... 0.00000% monoflying.................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.184) -2.0| |############### -1.0|############################## |########################## 0.0|######################### |###################### +1.0|######### |######### +2.0|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.72%