weatherless...................63.70209% hyperoffense..................27.90073% balance.......................27.62544% offense.......................22.16517% sun...........................19.64026% rain..........................15.33525% stall.........................11.61408% semistall.....................10.69458% rainstall..................... 1.88729% sand.......................... 1.53462% rainoffense................... 1.46064% voltturn...................... 0.63816% trickroom..................... 0.47082% trickrain..................... 0.44722% multiweather.................. 0.43923% hail.......................... 0.22701% sandoffense................... 0.03179% tricksun...................... 0.02360% tricksand..................... 0.02360% choice........................ 0.01242% sandstall..................... 0.00046% monotype...................... 0.00042% monoice....................... 0.00021% monofairy..................... 0.00019% monoghost..................... 0.00001% monofighting.................. 0.00001% monobug....................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.045) -2.0| |######## -1.0|############################## |############# 0.0|##################### |######################## +1.0|######## |################## +2.0|#### | +3.0| more negative = more offensive, more positive = more stall one # = 0.80%