weatherless...................76.71160% offense.......................39.47294% balance.......................35.55375% hyperoffense..................16.48405% sun...........................13.80630% sand.......................... 6.88983% voltturn...................... 5.60585% monotype...................... 4.38034% stall......................... 4.29496% semistall..................... 4.19430% mononormal.................... 2.18471% trickroom..................... 2.13435% rain.......................... 1.70727% choice........................ 0.98470% hail.......................... 0.88499% monoelectric.................. 0.72293% sunoffense.................... 0.59350% sandstall..................... 0.59048% monowater..................... 0.52063% monofairy..................... 0.25886% sandoffense................... 0.23203% hailoffense................... 0.21862% monopsychic................... 0.21572% monobug....................... 0.15916% tricksun...................... 0.15916% monoground.................... 0.12943% monodark...................... 0.12943% rainoffense................... 0.11602% monoghost..................... 0.08629% monofighting.................. 0.07287% monopoison.................... 0.07287% monosteel..................... 0.04314% monorock...................... 0.04314% Stalliness (mean: -0.120) | -2.0|##### |######## -1.0|##################### |############################# 0.0|########################## |############################## +1.0|######## |#### +2.0|## | +3.0|## more negative = more offensive, more positive = more stall one # = 0.73%