offense.......................47.01697% balance.......................45.21073% weatherless...................43.32239% sun...........................28.81773% rain..........................26.51888% hyperoffense.................. 6.78708% trickroom..................... 5.74713% multiweather.................. 3.17460% sand.......................... 3.14724% tricksun...................... 2.38095% tailwind...................... 1.83361% hail.......................... 1.39573% rainoffense................... 1.36836% semistall..................... 0.93049% sunoffense.................... 0.90312% monotype...................... 0.71155% voltturn...................... 0.32841% trickrain..................... 0.32841% monodark...................... 0.30104% monofairy..................... 0.16420% tricksand..................... 0.13684% monowater..................... 0.10947% monograss..................... 0.05473% monoghost..................... 0.05473% stall......................... 0.05473% gravity....................... 0.02737% batonpass..................... 0.02737% monofighting.................. 0.02737% hailoffense................... 0.02737% rainstall..................... 0.02737% Stalliness (mean: -0.105) -1.5|## |### -1.0|###### |########## -0.5|############ |############################ 0.0|######################## |############################## +0.5|############## |### +1.0|## |# more negative = more offensive, more positive = more stall one # = 0.75%