balance.......................46.43401% offense.......................46.40455% weatherless...................42.22108% sun...........................30.40625% rain..........................26.26389% trickroom..................... 6.42348% hyperoffense.................. 6.06072% multiweather.................. 3.31019% sand.......................... 3.12651% tricksun...................... 2.68862% tailwind...................... 1.70961% hail.......................... 1.31276% rainoffense................... 1.11172% semistall..................... 1.06184% sunoffense.................... 0.81737% monotype...................... 0.49412% trickrain..................... 0.35520% voltturn...................... 0.34148% monodark...................... 0.15936% tricksand..................... 0.13973% monowater..................... 0.10916% monofairy..................... 0.09614% monoghost..................... 0.06857% monograss..................... 0.04060% stall......................... 0.03889% gravity....................... 0.02030% batonpass..................... 0.02030% monofighting.................. 0.02030% hailoffense................... 0.02030% rainstall..................... 0.01859% Stalliness (mean: -0.084) -1.5|## |### -1.0|##### |######### -0.5|########### |########################### 0.0|##################### |############################## +0.5|############# |### +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.79%