weatherless...................83.06241% offense.......................45.99511% balance.......................41.38381% hyperoffense.................. 6.93169% sun........................... 6.88537% monotype...................... 5.76518% sand.......................... 4.04700% semistall..................... 3.99646% rain.......................... 3.51638% hail.......................... 3.40268% stall......................... 1.69292% mononormal.................... 1.54552% multiweather.................. 0.91384% monopsychic................... 0.62747% monofire...................... 0.61905% trickroom..................... 0.61063% monoice....................... 0.45902% rainoffense................... 0.45481% monodark...................... 0.43376% monowater..................... 0.40849% monofairy..................... 0.40007% tailwind...................... 0.34532% choice........................ 0.24846% monoelectric.................. 0.24846% monoflying.................... 0.21477% monodragon.................... 0.18951% sunoffense.................... 0.18108% monoghost..................... 0.14739% monoground.................... 0.14739% sandoffense................... 0.13897% monograss..................... 0.11370% monofighting.................. 0.08001% monorock...................... 0.06317% voltturn...................... 0.05896% tricksun...................... 0.05475% monopoison.................... 0.04632% sandstall..................... 0.04211% batonpass..................... 0.04211% monosteel..................... 0.03790% hailoffense................... 0.03790% hailstall..................... 0.03790% monobug....................... 0.02527% sunstall...................... 0.02106% dragmag....................... 0.01263% rainstall..................... 0.00842% gravity....................... 0.00421% trickhail..................... 0.00421% Stalliness (mean: -0.034) -2.0|# |# -1.5|## |##### -1.0|######## |############### -0.5|##################### |########################### 0.0|############################## |########################## +0.5|################## |########### +1.0|####### |### +1.5|## |# +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.55%