weatherless...................82.82024% offense.......................45.48848% balance.......................41.96991% sun........................... 7.03673% hyperoffense.................. 6.88117% monotype...................... 5.59241% sand.......................... 4.08199% semistall..................... 3.86475% rain.......................... 3.55599% hail.......................... 3.41702% stall......................... 1.79568% mononormal.................... 1.44349% multiweather.................. 0.91196% trickroom..................... 0.68879% monopsychic................... 0.62246% monofire...................... 0.61923% monoice....................... 0.46462% rainoffense................... 0.46366% monodark...................... 0.43389% monofairy..................... 0.38357% monowater..................... 0.37856% tailwind...................... 0.36480% monoelectric.................. 0.24918% choice........................ 0.23238% monoflying.................... 0.21261% monodragon.................... 0.18401% sunoffense.................... 0.17335% monoghost..................... 0.14949% monoground.................... 0.14223% sandoffense................... 0.13818% monograss..................... 0.10686% monofighting.................. 0.08427% monorock...................... 0.06552% voltturn...................... 0.05391% tricksun...................... 0.04903% hailstall..................... 0.04272% sandstall..................... 0.04155% hailoffense................... 0.04107% monopoison.................... 0.03825% batonpass..................... 0.03516% monosteel..................... 0.03146% monobug....................... 0.02280% sunstall...................... 0.01545% dragmag....................... 0.01140% rainstall..................... 0.00618% gravity....................... 0.00309% trickhail..................... 0.00309% Stalliness (mean: -0.028) -2.0|# |# -1.5|## |##### -1.0|######## |############### -0.5|##################### |########################### 0.0|############################## |########################## +0.5|################## |########### +1.0|###### |### +1.5|## |# +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.56%