weatherless...................86.57519% balance.......................65.56891% offense.......................26.40185% sun........................... 8.08749% stall......................... 5.27607% trickroom..................... 4.49224% sand.......................... 2.44698% rain.......................... 2.18056% semistall..................... 1.88796% tailwind...................... 1.04802% hyperoffense.................. 0.86520% hail.......................... 0.77017% monotype...................... 0.39624% monofire...................... 0.22693% hailoffense................... 0.12642% mononormal.................... 0.08888% monopsychic................... 0.08034% multiweather.................. 0.06038% monosteel..................... 0.00009% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.217) -2.0| | -1.5| |# -1.0| |##### -0.5|######## |########### 0.0|############################## |############################ +0.5|################ |######### +1.0|# |## +1.5| |## +2.0|# |### +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.85%