weatherless...................96.21821% balance.......................75.62646% trickroom.....................12.54951% stall.........................11.43928% offense.......................11.30756% sun........................... 2.10967% hyperoffense.................. 0.98458% sand.......................... 0.77451% rain.......................... 0.70307% semistall..................... 0.64212% hail.......................... 0.19575% tailwind...................... 0.15417% monotype...................... 0.06590% monofire...................... 0.02769% monopsychic................... 0.02710% hailoffense................... 0.01595% mononormal.................... 0.01111% multiweather.................. 0.00122% monosteel..................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.367) -2.0| | -1.5| |# -1.0| |# -0.5|### |###### 0.0|########################## |############################## +0.5|################ |##### +1.0| |# +1.5| |####### +2.0|### |# +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 1.00%