weatherless...................68.02344% offense.......................53.01898% balance.......................27.29377% sun...........................16.37781% hyperoffense..................14.62620% rain..........................14.13122% voltturn......................11.36360% semistall..................... 3.54107% multiweather.................. 3.20075% hail.......................... 2.76596% choice........................ 2.32458% sand.......................... 2.15903% sunoffense.................... 2.03445% stall......................... 1.51997% rainoffense................... 1.28471% monotype...................... 0.74419% hailoffense................... 0.39198% trickroom..................... 0.23296% sunstall...................... 0.18982% sandstall..................... 0.13348% monoghost..................... 0.12494% monodragon.................... 0.10868% monofire...................... 0.09809% tailwind...................... 0.07704% monoelectric.................. 0.06910% rainstall..................... 0.06854% dragmag....................... 0.06373% monofighting.................. 0.05983% sandoffense................... 0.05954% monodark...................... 0.05408% monoflying.................... 0.05084% monobug....................... 0.04783% tricksun...................... 0.04620% mononormal.................... 0.04585% monowater..................... 0.04024% monograss..................... 0.03909% monosteel..................... 0.03608% monopoison.................... 0.03153% monoice....................... 0.03141% monoground.................... 0.02569% monofairy..................... 0.01807% monopsychic................... 0.01558% hailstall..................... 0.00933% monorock...................... 0.00764% trickrain..................... 0.00709% allweather.................... 0.00700% gravity....................... 0.00511% trapper....................... 0.00501% tricksand..................... 0.00138% trickhail..................... 0.00108% Stalliness (mean: -0.257) -2.0|# |## -1.5|###### |############ -1.0|################### |######################## -0.5|############################# |############################## 0.0|########################## |################## +0.5|############## |######### +1.0|##### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%