weatherless...................62.18749% offense.......................46.91719% balance.......................28.09726% sun...........................21.14952% voltturn......................17.11070% rain..........................15.31312% hyperoffense..................13.32659% semistall..................... 8.59178% multiweather.................. 3.67443% sand.......................... 3.51682% choice........................ 3.34490% stall......................... 3.06718% sunoffense.................... 2.30454% hail.......................... 1.64730% rainoffense................... 1.36323% sandstall..................... 0.75183% trickroom..................... 0.33017% monotype...................... 0.31402% hailoffense................... 0.28584% monosteel..................... 0.14514% monoflying.................... 0.08996% sunstall...................... 0.05436% rainstall..................... 0.04381% monoghost..................... 0.04369% monodragon.................... 0.01891% monowater..................... 0.01291% hailstall..................... 0.00589% sandoffense................... 0.00340% monodark...................... 0.00227% gravity....................... 0.00220% monoelectric.................. 0.00162% monofighting.................. 0.00141% monopoison.................... 0.00105% dragmag....................... 0.00100% monofire...................... 0.00060% mononormal.................... 0.00029% tailwind...................... 0.00026% monofairy..................... 0.00022% monoground.................... 0.00017% monoice....................... 0.00005% monorock...................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.098) -2.0|# |### -1.5|#### |############# -1.0|#################### |##################### -0.5|############################## |############################ 0.0|########################## |#################### +0.5|############### |############# +1.0|######### |###### +1.5|######## |### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.45%