weatherless...................55.04337% offense.......................37.94496% balance.......................30.97448% sun...........................29.48404% voltturn......................24.05068% semistall.....................17.29051% rain..........................14.58102% hyperoffense..................10.44401% multiweather.................. 4.68625% sand.......................... 3.90089% sunoffense.................... 3.76340% stall......................... 3.34604% trickroom..................... 2.03385% choice........................ 1.94281% hail.......................... 1.68857% sandstall..................... 1.07513% rainoffense................... 0.29324% monotype...................... 0.17185% monosteel..................... 0.13432% hailoffense................... 0.10454% sunstall...................... 0.07127% monoflying.................... 0.02759% rainstall..................... 0.01476% monodragon.................... 0.00747% monoghost..................... 0.00221% hailstall..................... 0.00132% sandoffense................... 0.00054% monodark...................... 0.00045% monoelectric.................. 0.00022% monofighting.................. 0.00018% monopoison.................... 0.00008% dragmag....................... 0.00004% gravity....................... 0.00004% monofairy..................... 0.00002% monofire...................... 0.00001% mononormal.................... 0.00001% tailwind...................... 0.00001% monowater..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monorock...................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.135) -2.0| |### -1.5|###### |####### -1.0|##################### |###################### -0.5|############################## |############################## 0.0|######################## |########################## +0.5|################### |###################### +1.0|################## |############ +1.5|######################## |### +2.0|# |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.37%