weatherless...................88.11299% offense.......................59.27688% balance.......................22.34230% hyperoffense..................15.02413% monotype...................... 7.83375% sand.......................... 6.38658% batonpass..................... 4.29737% voltturn...................... 2.84341% sun........................... 2.66515% mononormal.................... 2.47176% rain.......................... 2.09263% semistall..................... 2.09026% choice........................ 2.01028% stall......................... 1.26644% hail.......................... 1.05016% monodragon.................... 0.77812% monowater..................... 0.73396% monoghost..................... 0.69397% sandoffense................... 0.63601% monofire...................... 0.46955% monofighting.................. 0.46275% monoice....................... 0.44938% monoground.................... 0.42449% monodark...................... 0.41604% monoflying.................... 0.40611% monograss..................... 0.38318% monoelectric.................. 0.37081% monopoison.................... 0.36867% multiweather.................. 0.28449% monofairy..................... 0.28216% monobug....................... 0.27975% rainoffense................... 0.25661% monosteel..................... 0.23142% monopsychic................... 0.17694% monorock...................... 0.17444% tailwind...................... 0.15694% trickroom..................... 0.14982% sunoffense.................... 0.13650% trapper....................... 0.12302% hailoffense................... 0.11335% sandstall..................... 0.07241% dragmag....................... 0.06674% tricksun...................... 0.02918% sunstall...................... 0.01839% rainstall..................... 0.00756% tricksand..................... 0.00681% trickrain..................... 0.00378% gravity....................... 0.00365% allweather.................... 0.00246% swagplay...................... 0.00145% hailstall..................... 0.00089% trickhail..................... 0.00070% Stalliness (mean: -0.360) |# -2.0|# |##### -1.0|################### |############################## 0.0|###################### |######### +1.0|### |# +2.0| | more negative = more offensive, more positive = more stall one # = 1.10%