weatherless...................93.57012% offense.......................30.07047% balance.......................28.55278% hyperoffense..................17.13668% voltturn......................14.11593% stall.........................13.51231% semistall.....................10.72776% choice........................ 3.83955% monotype...................... 2.93071% sand.......................... 2.75547% rain.......................... 2.65405% monodragon.................... 2.39017% batonpass..................... 1.03694% sun........................... 0.87466% hail.......................... 0.39313% rainoffense................... 0.32294% rainstall..................... 0.31278% multiweather.................. 0.24727% mononormal.................... 0.18504% sandoffense................... 0.07656% monoflying.................... 0.07178% monofire...................... 0.06850% monopoison.................... 0.06125% trickroom..................... 0.05575% monofairy..................... 0.04861% monoghost..................... 0.04709% monoground.................... 0.04023% monowater..................... 0.02739% monograss..................... 0.02255% monofighting.................. 0.02204% monoice....................... 0.02138% tailwind...................... 0.02137% monobug....................... 0.01362% monodark...................... 0.01265% monorock...................... 0.00963% trapper....................... 0.00781% monosteel..................... 0.00731% sunoffense.................... 0.00660% monoelectric.................. 0.00516% monopsychic................... 0.00286% sandstall..................... 0.00030% hailoffense................... 0.00016% tricksun...................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.253) | -2.0| |########## -1.0|############################## |########################### 0.0|################ |################### +1.0|############################## |############ +2.0|### |############## more negative = more offensive, more positive = more stall one # = 0.62%