weatherless...................85.09743% balance.......................49.13795% offense.......................30.56265% semistall.....................11.36018% rain.......................... 7.99458% stall......................... 6.71829% sun........................... 5.74784% voltturn...................... 4.45606% batonpass..................... 3.69080% monotype...................... 3.61466% hyperoffense.................. 2.22093% hail.......................... 1.66602% multiweather.................. 1.37566% choice........................ 1.14208% sand.......................... 0.92270% mononormal.................... 0.60008% monoghost..................... 0.50071% monodragon.................... 0.48651% monowater..................... 0.42199% monosteel..................... 0.33037% monodark...................... 0.32778% monoelectric.................. 0.31875% monofairy..................... 0.27358% monofighting.................. 0.25423% monoice....................... 0.24390% monopsychic................... 0.22971% dragmag....................... 0.20003% rainstall..................... 0.17034% monograss..................... 0.16905% monofire...................... 0.16002% monopoison.................... 0.11743% monoground.................... 0.11614% monoflying.................... 0.11356% trickroom..................... 0.10066% trapper....................... 0.09421% monorock...................... 0.08775% monobug....................... 0.07614% sunstall...................... 0.06840% rainoffense................... 0.05807% sunoffense.................... 0.05291% sandoffense................... 0.03355% tailwind...................... 0.03226% hailoffense................... 0.03226% sandstall..................... 0.01290% hailstall..................... 0.01032% tricksun...................... 0.00516% fear.......................... 0.00387% hailfear...................... 0.00387% Stalliness (mean: 0.344) -2.0| | -1.5|# |## -1.0|### |######## -0.5|############### |####################### 0.0|########################### |############################## +0.5|########################### |################## +1.0|############### |########## +1.5|###### |####### +2.0|### |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%