weatherless...................79.76735% offense.......................52.92715% balance.......................30.43478% sun...........................16.53318% hyperoffense..................10.26888% voltturn...................... 4.92944% semistall..................... 4.80549% monotype...................... 3.20366% rain.......................... 2.39321% stall......................... 1.56369% sunoffense.................... 1.55416% choice........................ 1.00114% monobug....................... 0.94394% sand.......................... 0.86766% hail.......................... 0.47674% monosteel..................... 0.43860% trickroom..................... 0.41953% monodragon.................... 0.30511% monofighting.................. 0.28604% tricksun...................... 0.25744% monowater..................... 0.23837% monopoison.................... 0.23837% monoghost..................... 0.20976% monodark...................... 0.13349% monograss..................... 0.12395% tailwind...................... 0.11442% monopsychic................... 0.11442% monoground.................... 0.11442% monofire...................... 0.11442% monoflying.................... 0.10488% monorock...................... 0.09535% sandoffense................... 0.03814% multiweather.................. 0.03814% hailoffense................... 0.03814% sunstall...................... 0.02860% rainoffense................... 0.02860% monofairy..................... 0.02860% monoice....................... 0.02860% monoelectric.................. 0.02860% mononormal.................... 0.01907% rainstall..................... 0.01907% dragmag....................... 0.00953% sandstall..................... 0.00953% Stalliness (mean: -0.165) -2.0|# |## -1.5|#### |######## -1.0|############### |########################### -0.5|############################## |############################## 0.0|####################### |##################### +0.5|############## |############ +1.0|######### |###### +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.49%