weatherless...................79.44297% offense.......................51.45659% balance.......................31.42251% sun...........................16.85573% hyperoffense..................10.20750% semistall..................... 5.18370% voltturn...................... 5.17400% monotype...................... 2.91138% rain.......................... 2.47947% stall......................... 1.72970% sunoffense.................... 1.67626% choice........................ 1.01662% monobug....................... 0.90151% sand.......................... 0.80039% hail.......................... 0.45448% monosteel..................... 0.41287% trickroom..................... 0.40532% monodragon.................... 0.27404% tricksun...................... 0.26612% monofighting.................. 0.24833% monowater..................... 0.20774% monopoison.................... 0.19072% monoghost..................... 0.18064% monodark...................... 0.10836% tailwind...................... 0.10398% monofire...................... 0.10398% monopsychic................... 0.10398% monograss..................... 0.10131% monoflying.................... 0.09506% monoground.................... 0.08941% monorock...................... 0.08017% hailoffense................... 0.03790% multiweather.................. 0.03304% sandoffense................... 0.02819% rainoffense................... 0.02599% monofairy..................... 0.02599% monoice....................... 0.02599% monoelectric.................. 0.02599% sunstall...................... 0.02114% mononormal.................... 0.01409% rainstall..................... 0.01409% sandstall..................... 0.01190% dragmag....................... 0.00705% Stalliness (mean: -0.142) -2.0|# |## -1.5|#### |######## -1.0|################ |############################ -0.5|############################## |############################## 0.0|####################### |###################### +0.5|############### |############## +1.0|########## |####### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.47%