weatherless...................61.57992% offense.......................54.04590% balance.......................41.35476% sun...........................16.61641% sand..........................10.06380% trickroom..................... 8.34799% tailwind...................... 8.17127% rain.......................... 8.08476% tricksun...................... 5.57347% hail.......................... 4.62225% semistall..................... 2.43856% hyperoffense.................. 1.55135% monotype...................... 1.13753% voltturn...................... 0.97225% multiweather.................. 0.96706% choice........................ 0.75553% monowater..................... 0.70067% stall......................... 0.60944% rainoffense................... 0.25258% sandstall..................... 0.24119% sandoffense................... 0.20384% tricksand..................... 0.18515% monofire...................... 0.14262% monofighting.................. 0.08250% sunoffense.................... 0.07142% monobug....................... 0.03974% dragmag....................... 0.03721% monopsychic................... 0.03556% monoflying.................... 0.03151% monosteel..................... 0.02962% trickhail..................... 0.02834% monoice....................... 0.02558% monoghost..................... 0.02333% trickrain..................... 0.01803% monoelectric.................. 0.01242% sunstall...................... 0.00793% hailoffense................... 0.00746% monofairy..................... 0.00509% monodark...................... 0.00497% mononormal.................... 0.00131% monodragon.................... 0.00120% batonpass..................... 0.00080% monorock...................... 0.00055% monoground.................... 0.00054% gravity....................... 0.00041% monograss..................... 0.00033% monopoison.................... 0.00001% rainstall..................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.013) -1.5| |# -1.0|## |############## -0.5|####################### |############################## 0.0|########################## |####################### +0.5|################# |###### +1.0|###### |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.67%