weatherless...................60.95785% offense.......................54.91961% balance.......................42.55610% sun...........................11.79210% sand..........................11.44580% rain.......................... 8.40636% hail.......................... 7.63840% trickroom..................... 7.17928% tricksun...................... 6.42697% semistall..................... 1.88141% tailwind...................... 1.73652% choice........................ 0.98442% voltturn...................... 0.69082% hyperoffense.................. 0.49970% multiweather.................. 0.24051% monotype...................... 0.14362% stall......................... 0.14318% rainoffense................... 0.11970% monofighting.................. 0.06262% sunoffense.................... 0.05057% sandoffense................... 0.03384% dragmag....................... 0.03013% tricksand..................... 0.02587% monosteel..................... 0.02395% monopsychic................... 0.01521% monoflying.................... 0.01086% monoice....................... 0.01010% monoelectric.................. 0.00652% monofire...................... 0.00595% monobug....................... 0.00283% monoghost..................... 0.00270% monowater..................... 0.00244% hailoffense................... 0.00165% sandstall..................... 0.00145% sunstall...................... 0.00111% trickrain..................... 0.00059% monodragon.................... 0.00013% monodark...................... 0.00011% mononormal.................... 0.00010% monoground.................... 0.00005% monograss..................... 0.00003% monorock...................... 0.00001% batonpass..................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% rainstall..................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.029) -1.5| | -1.0|# |## -0.5|#################### |############################## 0.0|#################### |############## +0.5|######################## |# +1.0|## |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.87%