weatherless...................82.74546% offense.......................56.28485% balance.......................37.54049% sun........................... 7.31109% hyperoffense.................. 4.38765% rain.......................... 4.31197% sand.......................... 3.31801% hail.......................... 2.90562% monotype...................... 2.23501% tailwind...................... 1.93226% trickroom..................... 1.82374% semistall..................... 1.59556% voltturn...................... 1.17594% monowater..................... 0.89935% choice........................ 0.89378% tricksun...................... 0.62498% multiweather.................. 0.56376% batonpass..................... 0.36230% sunoffense.................... 0.32891% monodark...................... 0.25489% monoice....................... 0.19645% stall......................... 0.19145% monoelectric.................. 0.17531% monoghost..................... 0.15304% rainoffense................... 0.15138% sandoffense................... 0.12633% mononormal.................... 0.11464% monopsychic................... 0.07179% hailoffense................... 0.06845% monodragon.................... 0.06790% dragmag....................... 0.06456% monofighting.................. 0.06400% tricksand..................... 0.06122% monofire...................... 0.05732% trickhail..................... 0.04230% monoflying.................... 0.04007% monofairy..................... 0.03896% monograss..................... 0.02894% sandstall..................... 0.02838% trapper....................... 0.02838% monosteel..................... 0.02449% monoground.................... 0.02282% gravity....................... 0.02170% monobug....................... 0.01781% sunstall...................... 0.01503% monopoison.................... 0.00668% monorock...................... 0.00445% Stalliness (mean: -0.133) -1.5|# |### -1.0|####### |############## -0.5|###################### |############################ 0.0|############################## |#################### +0.5|############# |###### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.67%