weatherless...................80.48180% offense.......................57.68702% balance.......................37.24899% sun........................... 7.46928% rain.......................... 5.95082% hyperoffense.................. 4.12977% sand.......................... 3.95180% hail.......................... 2.76295% choice........................ 1.93178% voltturn...................... 1.64177% trickroom..................... 1.26964% tailwind...................... 1.18099% semistall..................... 0.93413% multiweather.................. 0.61665% monotype...................... 0.56008% tricksun...................... 0.42808% sunoffense.................... 0.32760% rainoffense................... 0.26614% monofighting.................. 0.22787% monoghost..................... 0.22416% tricksand..................... 0.12975% dragmag....................... 0.06573% batonpass..................... 0.05104% trapper....................... 0.04785% monoice....................... 0.03353% monodark...................... 0.03155% monowater..................... 0.01876% monodragon.................... 0.00833% monoelectric.................. 0.00773% mononormal.................... 0.00744% gravity....................... 0.00494% monofire...................... 0.00048% monopoison.................... 0.00022% sandoffense................... 0.00012% stall......................... 0.00009% sunstall...................... 0.00004% monobug....................... 0.00001% hailoffense................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickhail..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.158) -1.5| |## -1.0|######## |############### -0.5|################ |############################## 0.0|###################### |################## +0.5|############# |#### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.76%