weatherless...................89.40428% offense.......................62.93930% balance.......................35.03802% sun........................... 5.04347% voltturn...................... 3.31056% sand.......................... 2.88248% rain.......................... 2.12582% choice........................ 1.65640% hyperoffense.................. 1.45910% trickroom..................... 1.22722% hail.......................... 0.98789% semistall..................... 0.56357% tailwind...................... 0.47541% multiweather.................. 0.44394% tricksun...................... 0.29785% sunoffense.................... 0.24506% tricksand..................... 0.13226% rainoffense................... 0.10788% monotype...................... 0.06157% monofighting.................. 0.04713% monowater..................... 0.00771% batonpass..................... 0.00599% monodark...................... 0.00397% monoice....................... 0.00148% dragmag....................... 0.00132% monoghost..................... 0.00065% gravity....................... 0.00036% monoelectric.................. 0.00033% monodragon.................... 0.00019% mononormal.................... 0.00008% trapper....................... 0.00006% monofire...................... 0.00002% monopoison.................... 0.00001% sandoffense................... 0.00000% stall......................... 0.00000% monobug....................... 0.00000% sunstall...................... 0.00000% hailoffense................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.159) -1.5| |# -1.0|########### |#################### -0.5|########################## |############################## 0.0|############################# |#################### +0.5|################ |##### +1.0|### | +1.5| more negative = more offensive, more positive = more stall one # = 0.62%