weatherless...................88.31951% offense.......................49.63119% balance.......................37.95070% hyperoffense.................. 8.35204% trickroom..................... 6.30641% sand.......................... 6.02236% semistall..................... 3.15206% sun........................... 2.93673% tailwind...................... 2.80387% rain.......................... 2.08457% voltturn...................... 1.16599% monotype...................... 1.04916% stall......................... 0.91401% hail.......................... 0.66890% monoice....................... 0.35965% batonpass..................... 0.25885% mononormal.................... 0.24053% tricksun...................... 0.22678% choice........................ 0.22220% sunoffense.................... 0.20846% tricksand..................... 0.20159% rainoffense................... 0.13744% gravity....................... 0.10537% dragmag....................... 0.10079% monowater..................... 0.08018% monofighting.................. 0.07559% sandoffense................... 0.07101% sandstall..................... 0.07101% monoelectric.................. 0.06643% monograss..................... 0.06185% monoflying.................... 0.04581% monofire...................... 0.04123% monosteel..................... 0.03436% multiweather.................. 0.03207% swagplay...................... 0.02978% monobug....................... 0.01833% trickrain..................... 0.01145% monopsychic................... 0.00687% monoground.................... 0.00687% monodark...................... 0.00687% rainstall..................... 0.00687% hailstall..................... 0.00458% monorock...................... 0.00229% monoghost..................... 0.00229% trickhail..................... 0.00229% Stalliness (mean: -0.113) |# -1.5|## |####### -1.0|############# |#################### -0.5|######################### |############################# 0.0|############################## |########################## +0.5|################### |############ +1.0|###### |### +1.5|# |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.51%