weatherless...................88.11591% offense.......................49.57978% balance.......................38.05072% hyperoffense.................. 8.36714% trickroom..................... 6.65948% sand.......................... 6.29236% semistall..................... 3.01931% sun........................... 2.85311% tailwind...................... 2.84851% rain.......................... 2.09612% voltturn...................... 1.15280% stall......................... 0.98306% monotype...................... 0.92588% hail.......................... 0.67206% monoice....................... 0.35136% tricksun...................... 0.23554% batonpass..................... 0.22773% sunoffense.................... 0.22142% choice........................ 0.20617% tricksand..................... 0.20314% mononormal.................... 0.17739% rainoffense................... 0.14374% dragmag....................... 0.11247% gravity....................... 0.10762% monofighting.................. 0.07345% monowater..................... 0.07217% sandoffense................... 0.07006% sandstall..................... 0.07006% monoelectric.................. 0.05802% monograss..................... 0.05627% monoflying.................... 0.03623% monofire...................... 0.03518% swagplay...................... 0.03204% multiweather.................. 0.02957% monosteel..................... 0.02893% monobug....................... 0.01706% trickrain..................... 0.01198% rainstall..................... 0.00625% monoground.................... 0.00625% monopsychic................... 0.00508% monodark...................... 0.00508% hailstall..................... 0.00339% monorock...................... 0.00169% monoghost..................... 0.00169% trickhail..................... 0.00169% Stalliness (mean: -0.113) |# -1.5|## |####### -1.0|############# |#################### -0.5|######################### |############################# 0.0|############################## |########################## +0.5|################### |############ +1.0|###### |### +1.5|# |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.51%