weatherless...................69.15267% offense.......................50.79830% balance.......................43.15998% sand..........................19.48633% rain.......................... 7.38211% trickroom..................... 5.03167% sun........................... 3.96138% hyperoffense.................. 2.77654% semistall..................... 1.99752% tailwind...................... 1.62146% stall......................... 1.26767% dragmag....................... 0.26809% voltturn...................... 0.12362% gravity....................... 0.09495% tricksand..................... 0.07585% monotype...................... 0.07081% mononormal.................... 0.07081% sunoffense.................... 0.03371% hail.......................... 0.01751% swagplay...................... 0.00620% sandoffense................... 0.00000% batonpass..................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.023) | -1.5| |### -1.0|### |######### -0.5|############################## |####################### 0.0|######################### |################ +0.5|######################### |######### +1.0|### |# +1.5| |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.67%